Portfolio night went well. There were not nearly as many industry people there as I had been expecting, but I have managed to get two offers for temporary positions due the work that I showed. Since portfolio night I have been working to get the two video game projects that I have been working on complete and ready for a presentation tomorrow.
BadDrop, the fourth semester project, is officially at a beta state and is actually really fun to play. After having spent almost a year on the game and going through the engine change from Unreal to Unity I'm glad that we have a good final piece. The game was originally my design and I served as the product owner during its production.
The other student project, the second semester's Caesium, is almost at a beta state as well, and can even be ported to the Android tablet. I served as the Art and Animation lead for that production.
I'll post a link below which will direct you to my other blog, which specifically deals with the projects that I've been working on at MATC.
I've spent some of the morning uploading some of my videos to youtube.com and will be adding them to my videos page in a little while.
Also, this Friday I graduate with my two Associate Degrees in Animation and in Computer Simulation and Design.
Click here for my student blog.
Wednesday, May 18, 2011
Wednesday, May 4, 2011
The Rush to Portfolio Night
For the past few months Portfolio Night has been at the forefront of my thoughts. I knew that there were many pieces that need to be rendered and finished, the textures completed and arranged, the movies rendered and compiled.
Portfolio Night is on the 11th of May. I have less than a week to get all of my pieces finished. The good news is that I only need to render and compile the videos. The bad news is that I'm not sure on the amount of time I will have to make DVDs of my work to present. This site will be featured on an open laptop next to a running of my DVD, thus I will be adding a large amount of work to my models and videos pages before the end of this week.
An example of one of my renders is here. This is a controller modeled for the Deep Tunnel project. It will be used to indicate how and what each of the buttons do while the player is navigating around an aerial map of Milwaukee.
Portfolio Night is on the 11th of May. I have less than a week to get all of my pieces finished. The good news is that I only need to render and compile the videos. The bad news is that I'm not sure on the amount of time I will have to make DVDs of my work to present. This site will be featured on an open laptop next to a running of my DVD, thus I will be adding a large amount of work to my models and videos pages before the end of this week.
An example of one of my renders is here. This is a controller modeled for the Deep Tunnel project. It will be used to indicate how and what each of the buttons do while the player is navigating around an aerial map of Milwaukee.
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