Games Created At MATC

While no longer at MATC I still feel that my experiences while I attended helped a lot to shape how I look at and design games. 


I have officially graduated from MATC with a degree in Computer Simulation and Gaming and a second degree in Animation.

Link to MATC Project Blog

GLOBAL GAME JAM 2011, Unity 3D

DRM Against the World, Team Fortres, 4 members
  • Design
  • Designed and created level
  • Created all 3D assets
  • Created Tutorial, Start and Credits pages
 SPRING 2011

BAD DROP, UDK Engine, transferred to Unity 3D
  • Served as Product Owner
  • Designed Original Concept
  • Designed Current Concept
  • Lead Environment Artist
  • Created all Game Levels
  • Art Lead
CAESIUM, Unity 3D Engine
  • Served as Art Lead
  • Served as Animation Lead
FALL 2010

BAD DROP, UDK Engine
  • Served as Product Owner
  • Designed Original Concept
  • Designed Current Concept
  • Lead Environment Artist
  • Created all Game Levels
  • Art Lead
GAME OUT, Designed for Unity 3D Engine
  • Designed Game Mechanics
  • Created Design Document
  • Created Basic Level Layout
            Player and Enemy Chart

ROBOT RENEGADE, Unity 3D Engine
  • Served as Scrum Master
  • Served as Animation Lead
  • Created Enemy and Player Technical Design
  • Created Environment Assets
  • Created Player Weapon and Textures
SPRING 2010

UNDERMINE, UDK Engine
  • Rigged Spiderbat
  • Rigged Final Boss (Steve)
  • Animated Final Boss (Steve)
  • Built Levels
LAB BRAWL, Unity 3D Engine
  • Created Class Layouts
  • Created Main Story
  • Designed Layout for Game Level
  • Served on Environment Team
  • Served on Character Team
  • Modeled, Rigged, and Textured Final Boss (Chimera)
  • Rigged all Characters
  • Directed Art Team