I have officially graduated from MATC with a degree in Computer Simulation and Gaming and a second degree in Animation.
DRM Against the World, Team Fortres, 4 members
- Design
- Designed and created level
- Created all 3D assets
- Created Tutorial, Start and Credits pages
BAD DROP, UDK Engine, transferred to Unity 3D
- Served as Product Owner
- Designed Original Concept
- Designed Current Concept
- Lead Environment Artist
- Created all Game Levels
- Art Lead
CAESIUM, Unity 3D Engine
- Served as Art Lead
- Served as Animation Lead
FALL 2010
BAD DROP, UDK Engine
- Served as Product Owner
- Designed Original Concept
- Designed Current Concept
- Lead Environment Artist
- Created all Game Levels
- Art Lead
GAME OUT, Designed for Unity 3D Engine
- Designed Game Mechanics
- Created Design Document
- Created Basic Level Layout
ROBOT RENEGADE, Unity 3D Engine
- Served as Scrum Master
- Served as Animation Lead
- Created Enemy and Player Technical Design
- Created Environment Assets
- Created Player Weapon and Textures
SPRING 2010
UNDERMINE, UDK Engine
- Rigged Spiderbat
- Rigged Final Boss (Steve)
- Animated Final Boss (Steve)
- Built Levels
- Created Class Layouts
- Created Main Story
- Designed Layout for Game Level
- Served on Environment Team
- Served on Character Team
- Modeled, Rigged, and Textured Final Boss (Chimera)
- Rigged all Characters
- Directed Art Team