During the spring and fall semesters of 2010 at MATC, I learned game design. During the design related courses I served as product owner, rigger, modeler, texture artist, environment artist, level designer, and animation lead. For the large majority of the projects I've been involved with, our teams have used the Agile Development Method, which is a way to structure the development of games. I've learned the Unity Engine, the Unreal Editor, and, in an on-going internship with Forever Interactive, the HeroBlade Engine.
While working with Forever Interactive I have worked on two greatly differing games. When I was first brought on to the team, I was tasked with creating levels for the upcoming release of "Battle Gnomes," a game powered by Unity and originally intended for the IPhone and IPad. After having created over 100 maps for the game, I was recently transferred to the ongoing project "Visions of Zosimos," where I work as a designer.
In the future I hope to gain enough experience to work for a Triple-A studio as a level and game designer. Until then I continue to improve my skills working on a variety of internships and projects with Forever Interactive.
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