Tuesday, December 31, 2013

Bachelors Degree incoming. Now to find work.

As of this past month I've finished all of classes for my Bachelors degree. At this point it's just a lot of applications to various places. Since my two main focuses are as a Game Designer and a Level Designer I figured I'd take a bit of time to try and build a game from scratch that makes use of both.

So let's begin. This is the first post for this game. My plan is to post for the next few weeks and build the game here from the ground up. I'm not sure how much art I'll be making for it, but I will get the structure to each type of card designed. I came up with the base idea for the game last night and hashed a bit more of it out with my brother to make sure it was solid as a starting point.
This game is designed as for play as a board game as opposed to a computer game.

The game concept is based around a group of players making their way through a dungeon. Players will gain levels, loot, and abilities as they progress. The dungeon itself will be created as the players move through different rooms and, after a set number of rooms has been passed through, a boss room will appear as the next room to be entered. After players defeat the boss they can immediately set out for another dungeon, but they will not encounter the same boss again. The game officially ends when all 6 bosses have been defeated. If a player dies at anytime during the crawl their character card is wiped clean and they re-enter the dungeon with nothing.

Box Contents (If this were to be made)
Player Cards (6)
-These are the basic layout for the player characters. Each of them is identical. The player will place their abilities and items on these cards to keep track of them. They will also receive a coin each time they kill a mob. They can trade in a number of coins equal to their current level to increase their level by 1 and gain a stat point to improve their character.

Ability Cards (25)
-Depending on how the players want to play the game they will be able to choose or be randomly receive a total of 3 of these cards throughout the game. Each player will get one at the beginning of the game and again at when they reach levels 6 and 10. Some abilities have a second stage which can only be activated by forgoing the ability that they would gain at another time. Players that strengthen one of their abilities will end the game with less abilities that those who don't, but their abilities will be much stronger.

Loot Cards (25)
-These are the rewards that players will gain from defeating mobs, opening chests, and defeating bosses. Each player can have a total of 4 Loot Cards at any time. They can trade loot between each other as long as they are in the same room and there are no enemies in the room with them.

Mob Cards (30)
-The enemies that spawn in the rooms. Most rooms have some number of red stars on the floor. These indicate the number of enemies that spawn in that room. Each enemy has unique stats, but all follow the same set of behavior rules. An enemy will move to the closest player and attack only that player until it or the player dies. If a player moves away from the mob and another player is now closer the mob will target that player instead. Some of these mobs also drop loot.

The Mobs will look something like this. I'm just throwing things together from random images on the internet.


Boss Cards (6)
-Each boss comes paired with its own special room. Boss rooms are 10x10 and also contain mobs. Each boss has their own set of behaviors.

Room Set (25)
-There are a total of 25 rooms that the players might travel through. These are broken into 5 different stacks that the players will end up pulling from to build the dungeon. The room sizes are 5x5 or 5x10 depending on roll numbers. When a player reaches a door way from one room to another they will roll a d6. The number that they roll will determine which stack they pick up the next room from. The stacks are face-down so the room that they pick will be random. Once revealed the rolling player can orient the room any way that they wish. Each stack has some unique effect related to them. All stacks contain monsters.
Stack 1: Primarily Loot Rooms. These rooms are most likely to have a loot chest in them containing one, two or three loot items for the players.
Stack 2: This stack is made up of corridors and branching hallways.
Stack 3: These rooms always contain mobs.
Stack 4: Stack 4 consists of rooms that are a mix of the previous 3 stacks.
Stack 5: These are the 5x10 rooms. They may contain loot, but are more often found overrun with mobs.

Next post I'll see about Loot cards, the start of the player mat, and a room or two.